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How To Have Functioning Emissive Textures!

Man, this will help with a lot of sci-fi builds, thank you Read full topic

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How To Have Functioning Emissive Textures!

I wanted to see how this behaves compared to the Neon material, and did some comparisons. TL;DR: They’re the same effect, save for the one difference posted right below. The only notable difference is...

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How To Have Functioning Emissive Textures!

How would this work with meshparts, if it does at all? Read full topic

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How To Have Functioning Emissive Textures!

As this is a lightning bug for textures lightning overall, if the meshpart does not contain a TextureId and that you are changing values of a imported texture inside the meshpart, then yes. Read full...

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How To Have Functioning Emissive Textures!

This is a thread that deserves more attention. Thank you for bringing this to light - this is a massive help to me and my project. Read full topic

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How To Have Functioning Emissive Textures!

Doesn’t work if the part/texture is inside a character with a humanoid. Does anyone know a fix for this? Read full topic

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How To Have Functioning Emissive Textures!

You could attach a part to the character that’s outside of it’s hierarchy, and utilizing Roblox’s new CanQuery property - have it so the added Part(s) don’t affect raycasts! Read full topic

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How To Have Functioning Emissive Textures!

Can you achieve this by doing Color3.new = (9999, 0, 0)? Read full topic

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How To Have Functioning Emissive Textures!

Mhm! This’ll make it glow with a bias to red. Read full topic

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How To Have Functioning Emissive Textures!

PhoenixCraft99: Thank you for bringing this to light Pun intended? Now, this is interesting. One sided neon parts with just one part. Read full topic

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How To Have Functioning Emissive Textures!

how could i do it?, kind off torturing my brain learning along with scripting. Read full topic

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How To Have Functioning Emissive Textures!

How do I get an emmissive texture and a diffuse texture, do I have to make my own? Read full topic

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How To Have Functioning Emissive Textures!

that is incredibly pretty! I absolutely LOVE how that looks! Read full topic

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How To Have Functioning Emissive Textures!

How would you apply this effect to a player character? I’ve tried parenting the part to the workspace and welding it to the character from there and it seemed to work in studio but not when I actually...

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How To Have Functioning Emissive Textures!

Just a heads up, if a texture’s parent/ancestors have a humanoid parented to it, it will fix this trick. You cannot set colors above 255 when a humanoid is present. Read full topic

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How To Have Functioning Emissive Textures!

I did some testing and apparently under certain circumstances doing this can cause serious graphical bugs in future lighting Read full topic

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How To Have Functioning Emissive Textures!

I haven’t tested this with Future yet, though I believe Compatibility renders this “feature” disabled? Read full topic

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How To Have Functioning Emissive Textures!

No, it works fine in Compatibility. It’s just Future that has issues. The bug triggers less frequently the lower the color value is. Read full topic

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How To Have Functioning Emissive Textures!

Does anyone have any hints on how this can be done with a skinned mesh model? The Emissive Texture only works with Decals or Texture Object Both uses faces and not with SurfaceAppearance, Would I have...

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How To Have Functioning Emissive Textures!

Roblox does not have Emissive Texture Maps, and I’m pretty sure SurfaceGui’s do not wrap on meshes, so there’s now way to get away with this on a curved surface. If It’s flat surfaces, you can...

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